Continuity
Past events remain available and can influence later choices.
Aura Entities explores persistent digital entities with memory, internal state, social relationships and autonomous decision behaviour over time.
Sharing with AURA-042 increased mutual trust.
Unrestricted sharing reduced future energy stability.
A different entity failed to return shared resources.
Cooperation is selected, but exposure is limited because the environment remains resource-constrained.
Shared limited resources with AURA-042 during scarcity. Outcome pending.
Most AI interactions are stateless or session-bound. Aura Entities studies what changes when an entity retains memory, develops relationships and makes repeated decisions inside a changing environment.
Past events remain available and can influence later choices.
Stable traits, preferences and internal variables create differentiated behaviour.
Repeated local decisions can produce larger social and behavioural patterns.
Each cycle converts environmental input into a traceable decision and then updates the entity’s internal state.
Read events, resources, other entities and environmental changes.
Retrieve relevant memories, prior outcomes and relationship history.
Compare possible actions against needs, goals, risks and social context.
Select and execute one action inside the simulation.
Store the outcome and update memory, trust, state and future behaviour.
Aura does not reduce an entity to a single prompt. Memory, drives, relationships, goals and environmental constraints each contribute to the final decision.
Memories can strengthen, weaken, combine or become inaccessible over time.
Decisions change as the entity’s internal variables change.
Cooperation, conflict and reputation influence future interactions.
Immediate survival, long-term strategy and social goals can conflict.
Entities can learn when sharing resources improves future outcomes.
Competition, scarcity and negative memory can create persistent hostility.
Repeated behaviour changes how other entities evaluate future interactions.
Stable alliances and clusters can develop from local relationship choices.
Long-term experience can move entities away from their initial behaviour.
Selection, inheritance or adaptation can change population behaviour across generations.
Aura Entities is designed as a simulation environment where memory, incentives, scarcity and social rules can be changed independently.
Test short memory, persistent memory and selective forgetting.
Observe how abundance or scarcity affects cooperation and conflict.
Compare isolated entities, dense networks and separated groups.
Explore what traits, memories or tendencies can pass between generations.
Aura Entities explores how memory, goals, relationships and repeated decisions can produce persistent individual and social behaviour.
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